
#L̃ACR͂rqb}Ci[f[^f̂̂gpĂ܂B
#EFFECT_FATE_AirTheEstrangedSword.bmp
#EFFECT_FATE_Avaron.bmp
#EFFECT_FATE_AzothDagger.bmp
#EFFECT_FATE_Bellerophon(2).bmp
#EFFECT_FATE_Bellerophon(3).bmp
#EFFECT_FATE_Bellerophon(4).bmp
#EFFECT_FATE_Bellerophon.bmp
#EFFECT_FATE_Berserker'sAx.bmp
#EFFECT_FATE_Caliburn.bmp
#EFFECT_FATE_Dark.bmp
#EFFECT_FATE_Excalibur(Black).bmp
#EFFECT_FATE_Excalibur(Shine).bmp
#EFFECT_FATE_Excalibur.bmp
#EFFECT_FATE_Geiborugu.bmp 64
#EFFECT_FATE_Kaladbolg2.bmp
#EFFECT_FATE_Monohosizao.bmp 64
#EFFECT_FATE_OnsyouBakuya.bmp
#EFFECT_FATE_Rider'sDagger(Pre).bmp
#EFFECT_FATE_Rider'sDagger.bmp
#EFFECT_FATE_RuleBreaker.bmp
#EFFECT_FATE_YoukenKansho.bmp
#EFFECT_FATE_ZealrechTheJeweledSword.bmp
#TKHM_SharpsAndFlats03.bmp



ėp
A]bg(), U镐 EFFECT_FATE_AzothDagger.bmp
A]bg(U), h
A]bg(), h;uglath\\\\Iv;  Inori.wav


q{mY
ؓ(), ؓ
ؓ(), ؓ
ؓ(), ؓ
ؓ(), ؓ
ؓ(), ؓ
ؓ(), u\\\\AJnv.<color=white>u\\\\</color><small>(g[XAI)</small><color=white>v;ؓ
ؓ(), u\\\\AJnv.<color=white>u\\\\</color><small>(g[XAI)</small><color=white>v;u\ގA.\ގA⋭v;uSHAv.<color=white>u\\\\</color><small>(g[XAIt)</small><color=white>v;ؓ
ؓ(), a
|, a|
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), u\\\\eAJnv.<color=white>u\\\\</color><small>(g[XAI)</small><color=white>v;Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), úAU邤lԂȂB.q{mY키́An߂疂pƌ܂Ăv;Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(U), a 񓁗
E(U), _ua
E(U), U艺낵;Ȃ
E(U), Uグ;Ȃ
E(), a 񓁗
E(), _ua
E(), a;Ȃ
E(), Uグ;Ȃ
ߗA(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗA(U), ] EFFECT_FATE_YoukenKansho.bmp 32 -;] EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗA(), Ȃ;Ȃ
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 EFFECT_FATE_Kaladbolg2.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 EFFECT_FATE_Berserker'sAx.bmp 64
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 EFFECT_FATE_Monohosizao.bmp 64
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 EFFECT_FATE_Caliburn.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Dagger01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Sword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Sword02.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_GreatSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_GiantSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_BlackSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_FireSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Sword03.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_DevilSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_ShortSword01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Saber01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Cutlas01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Rapier01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Scimitar01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Shotel01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Shamshir01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Flamberge01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_SwordBreaker01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_SnakeBlade01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_JapaneseBlade01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Nodachi01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Wakizashi01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Youtou01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Seiryutou01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Sichisitou01.bmp
e(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;U镐 Anime\Weapon\EFFECT_Chaqu01.bmp
e(U), a
e(U), U艺낵
e(U), Uグ
e(U), Ȃ
e(U), Aa
e(U), h
e(), a
e(), Ȃ
e(), Uグ
e(), Aa
e(), h
̌(P)(), -
̌(P)(U),  zCg Ώۃjbghc;@퓬Aj_U镐] EFFECT_FATE_Caliburn.bmp;a
ׂ̌(), -
ׂ̌(U),  zCg UnitID("ZCo[EAgA");@퓬Aj_U镐] EFFECT_FATE_Caliburn.bmp;Ca CG[
g(Sĉz),  zCg;@퓬Aj_uԕό` UnitID("q{mY") Anime\EFFECT_FATE_Avaron.bmp;oA - "Sĉz"
̌(), ugeAJnhv.<color=white>ug\\\\</color><small>(g[XAI)</small><color=white>v
̌(U), gUr[ u[
̌(), 
␢̌(), _
␢̌(U), a
␢̌(U), U艺낵
␢̌(U), Uグ
␢̌(U), Ȃ
␢̌(U), Aa
␢̌(), a
␢̌(), Ȃ
␢̌(), Uグ
␢̌(), Aa
̌, a
UE(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav
UE(U),  zCg Ώۃjbghc;@˂폀 EFFECT_FATE_Kaladbolg2.bmp;蓊 EFFECT_FATE_Kaladbolg2.bmp
UE(), h
ߗOA(), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav;u\\\ߗAsYv.<color=white>\\\</color><small>(񂬁AނɂĂ΂񂶂Ⴍ)</small><color=white>;Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗOA(U), ] EFFECT_FATE_YoukenKansho.bmp Swing.wav;] EFFECT_FATE_OnsyouBakuya.bmp Swing.wav;u\\\Av.<color=white>\\\</color><small>(t[YAEg)</small><color=white>;@퓬Aj_Eʕ폀 EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -;u\\\SZ@׎Rjv.<color=white>\\\</color><small>(@܂ʂ)</small><color=white>;] EFFECT_FATE_YoukenKansho.bmp Swing.wav;u\\\SZ@̓nv.<color=white>\\\</color><small>(邬@݂킩)</small>;] EFFECT_FATE_OnsyouBakuya.bmp Swing.wav
ߗOA(), @퓬Aj_Eʕ폀 EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -;u\\\B@ʓVj[v.<color=white>\\\</color><small>(߂@肫イɂƂǂ)</small>;u\\\YAjʃcccIv.<color=white>\\\</color><small>(AƂɂĂ)</small><color=white>;_ua
ˎES(), -
ˎES(U), @퓬Aj_U镐폀 EFFECT_FATE_Berserker'sAx.bmp;Aa;Ȃ;U艺낵;Uグ;U艺낵;Aa
ˎES(), Aa;Ȃ;a;aグ;a;Aa;Glass.wav
U(V̉~), @퓬Aj_ό` FATE_EmiyaShirou(seigaii-s)U.bmp Glass.wav; bh Ώۃjbghc;S]h V̉~ Common\EFFECT_Shine(Red)04.bmp Glass.wav



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E(U), a
E(U), U艺낵
E(U), Uグ
E(U), Ȃ
E(), a
E(), Ȃ
E(), Uグ
S(), I[㏸  Storm.wav
S(U), Ca  Whiz.wav
S(),   Slash.wav
͕o(), -
͕o(U), U镐ˌ -.bmp Storm.wav
͕o(), a
񑩂ꂽ̌(), U镐 EFFECT_FATE_Excalibur(Shine).bmp 48
񑩂ꂽ̌(U), @퓬Aj_o  Charge(High).wav;2;a -.wav;e Anime\Common\EFFECT_SonicBoom(Yellow)01.bmp 64 Explode(long).wav
񑩂ꂽ̌(), @W  -.wav;@퓬Aj_l`otbVU 胆jbghc Explode(Nuclear).wav
g(Sĉz),  zCg;@퓬Aj_uԕό` UnitID("ZCo[EAgA") Anime\EFFECT_FATE_Avaron.bmp;oA - "Sĉz"
̐(), U镐 EFFECT_FATE_Excalibur.bmp
̐(U), a
̐(U), U艺낵
̐(U), Uグ
̐(U), Ȃ
̐(), a
̐(), Ȃ
̐(), Uグ




z
Kh(), -
Kh(U), Ήe ubN Gun.wav 
Kh(NeBJ), Bubble.wav
, -
Ζp(), -
Ζp(U), LmC Whiz.wav
Ζp(), Explode(Small).wav
l, -
A]bg(), U镐 EFFECT_FATE_AzothDagger.bmp
A]bg(U), h
A]bg(), h;uglath\\\\Iv;  Inori.wav
bEZuJ[Y(), -
bEZuJ[Y(U), LmC 3 Whiz.wav
bEZuJ[Y(), Explode(Small).wav
Ό[b`(), U镐 EFFECT_FATE_ZealrechTheJeweledSword.bmp
Ό[b`(U),  zCg Ώۃjbghc;a;r[ CG[
Ό[b`(), r[ CG[



pG~
|(), a|
|(U), A
E(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
E(U), a 񓁗
E(U), _ua
E(U), U艺낵;Ȃ
E(U), Uグ;Ȃ
E(), a 񓁗
E(), _ua
E(), a;Ȃ
E(), Uグ;Ȃ
ߗA(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗA(U), ] EFFECT_FATE_YoukenKansho.bmp 32 -;] EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗA(), Ȃ;Ȃ
̌, a
(), U镐 EFFECT_FATE_Kaladbolg2.bmp
(), U镐 EFFECT_FATE_Berserker'sAx.bmp 64
(), U镐 EFFECT_FATE_Monohosizao.bmp 64
(), U镐 EFFECT_FATE_Caliburn.bmp
(), U镐 Anime\Weapon\EFFECT_Dagger01.bmp
(), U镐 Anime\Weapon\EFFECT_Sword01.bmp
(), U镐 Anime\Weapon\EFFECT_Sword02.bmp
(), U镐 Anime\Weapon\EFFECT_GreatSword01.bmp
(), U镐 Anime\Weapon\EFFECT_GiantSword01.bmp
(), U镐 Anime\Weapon\EFFECT_BlackSword01.bmp
(), U镐 Anime\Weapon\EFFECT_FireSword01.bmp
(), U镐 Anime\Weapon\EFFECT_Sword03.bmp
(), U镐 Anime\Weapon\EFFECT_DevilSword01.bmp
(), U镐 Anime\Weapon\EFFECT_ShortSword01.bmp
(), U镐 Anime\Weapon\EFFECT_Saber01.bmp
(), U镐 Anime\Weapon\EFFECT_Cutlas01.bmp
(), U镐 Anime\Weapon\EFFECT_Rapier01.bmp
(), U镐 Anime\Weapon\EFFECT_Scimitar01.bmp
(), U镐 Anime\Weapon\EFFECT_Shotel01.bmp
(), U镐 Anime\Weapon\EFFECT_Shamshir01.bmp
(), U镐 Anime\Weapon\EFFECT_Flamberge01.bmp
(), U镐 Anime\Weapon\EFFECT_SwordBreaker01.bmp
(), U镐 Anime\Weapon\EFFECT_SnakeBlade01.bmp
(), U镐 Anime\Weapon\EFFECT_JapaneseBlade01.bmp
(), U镐 Anime\Weapon\EFFECT_Nodachi01.bmp
(), U镐 Anime\Weapon\EFFECT_Wakizashi01.bmp
(), U镐 Anime\Weapon\EFFECT_Youtou01.bmp
(), U镐 Anime\Weapon\EFFECT_Seiryutou01.bmp
(), U镐 Anime\Weapon\EFFECT_Sichisitou01.bmp
(), U镐 Anime\Weapon\EFFECT_Chaqu01.bmp
(U), a
(U), U艺낵
(U), Uグ
(U), Ȃ
(U), Aa
(U), h
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Ԍ(U), r[`[ 摜=|  Explode(Far).wav
Ԍ(), r[  _
ꂽz(), |
ꂽz(U), e EFFECT_FATE_Kaladbolg2.bmp
ꂽz(), 唚
ߗOA(), Eʕ EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -
ߗOA(U), ] EFFECT_FATE_YoukenKansho.bmp Swing.wav;] EFFECT_FATE_OnsyouBakuya.bmp Swing.wav;@퓬Aj_Eʕ폀 EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -;] EFFECT_FATE_YoukenKansho.bmp Swing.wav;] EFFECT_FATE_OnsyouBakuya.bmp Swing.wav
ߗOA(), @퓬Aj_Eʕ폀 EFFECT_FATE_YoukenKansho.bmp 32 - EFFECT_FATE_OnsyouBakuya.bmp 32 -;u\\\SZ@׎Rjv.<color=white>\\\</color><small>(@܂ʂ)</small><color=white>;u\\\SZ@̓nv.<color=white>\\\</color><small>(邬@݂킩)</small>;uʂccccIIIIv;_ua
e(), U镐 EFFECT_FATE_Kaladbolg2.bmp
e(), U镐 EFFECT_FATE_Berserker'sAx.bmp 64
e(), U镐 EFFECT_FATE_Monohosizao.bmp 64
e(), U镐 EFFECT_FATE_Caliburn.bmp
e(), U镐 Anime\Weapon\EFFECT_Dagger01.bmp
e(), U镐 Anime\Weapon\EFFECT_Sword01.bmp
e(), U镐 Anime\Weapon\EFFECT_Sword02.bmp
e(), U镐 Anime\Weapon\EFFECT_GreatSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_GiantSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_BlackSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_FireSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_Sword03.bmp
e(), U镐 Anime\Weapon\EFFECT_DevilSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_ShortSword01.bmp
e(), U镐 Anime\Weapon\EFFECT_Saber01.bmp
e(), U镐 Anime\Weapon\EFFECT_Cutlas01.bmp
e(), U镐 Anime\Weapon\EFFECT_Rapier01.bmp
e(), U镐 Anime\Weapon\EFFECT_Scimitar01.bmp
e(), U镐 Anime\Weapon\EFFECT_Shotel01.bmp
e(), U镐 Anime\Weapon\EFFECT_Shamshir01.bmp
e(), U镐 Anime\Weapon\EFFECT_Flamberge01.bmp
e(), U镐 Anime\Weapon\EFFECT_SwordBreaker01.bmp
e(), U镐 Anime\Weapon\EFFECT_SnakeBlade01.bmp
e(), U镐 Anime\Weapon\EFFECT_JapaneseBlade01.bmp
e(), U镐 Anime\Weapon\EFFECT_Nodachi01.bmp
e(), U镐 Anime\Weapon\EFFECT_Wakizashi01.bmp
e(), U镐 Anime\Weapon\EFFECT_Youtou01.bmp
e(), U镐 Anime\Weapon\EFFECT_Seiryutou01.bmp
e(), U镐 Anime\Weapon\EFFECT_Sichisitou01.bmp
e(), U镐 Anime\Weapon\EFFECT_Chaqu01.bmp
e(U), a
e(U), U艺낵
e(U), Uグ
e(U), Ȃ
e(U), Aa
e(U), h
e(), a
e(), Ȃ
e(), Uグ
e(), Aa
e(), h
̌(), ugeAJnhv.<color=white>ug\\\\</color><small>(g[XAI)</small><color=white>v
̌(U), gUr[ u[
̌(), 
̌, -
U(V̉~),  bh Ώۃjbghc;S]h V̉~ Common\EFFECT_Shine(Red)04.bmp Glass.wav
UE, e EFFECT_FATE_Kaladbolg2.bmp
UE(), 唚



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̐n(U), n\Ռg ubN



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p(U), @ ubN Whiz.wav



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LxC(), -
LxC(U),   Hittyuu.wav Ώۃjbghc
LxC(),   Hittyuu.wav
i, i
i, LbN
Z(), U镐 EFFECT_FATE_Rider'sDagger(Pre).bmp
Z(U), 蓊 EFFECT_FATE_Rider'sDagger.bmp 64
Z(), h
BZ(), U镐 EFFECT_FATE_Rider'sDagger(Pre).bmp
BZ(U), a
BZ(U), h
BZ(U), U镐ˌ EFFECT_FATE_Rider'sDagger(Pre).bmp
(), U镐 EFFECT_FATE_Rider'sDagger(Pre).bmp
(U), 蓊 EFFECT_FATE_Rider'sDagger.bmp 64
(), h;WCAgXCO
Rp̎j(), Charge(high).wav;_
                  3;EFFECT_FATE_Bellerophon.bmp 32 32 $(WX()) $(WY()) ;_
                  3;EFFECT_FATE_Bellerophon(2).bmp 32 32 $(WX()) $(WY()) ;_
                  3;EFFECT_FATE_Bellerophon(3).bmp 32 32 $(WX()) $(WY()) ;_
                  3;EFFECT_FATE_Bellerophon(4).bmp 32 32 $(WX()) $(WY())  ێ;_
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Rp̎j(U), @퓬Aj_GlM[tB[hWJ Breath.wav;_
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                  4;@퓬Aj_򗈃Abv Anime\Barrier\EFFECT_Barrier04.bmp Storm.wav c  ;0.5;_
                  @퓬Aj_uԕό` -
Rp̎j(),  Explode(Nuclear).wav
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CXtB[tHACcx
͂̉(), -
͂̉(U), @ zCg Beam.wav
͂̉(), Explode(Small).wav



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W(U), U SHock(Low).wav
W(), _[W Explode.wav
r, œ
r(), 
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(U), Uグ
(U), U艺낵
(U), Ȃ
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؏@Y
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(U), œ;a
(U), a;œ
(U), œ;Abp[
(U), œ;Uグ
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(U), œ;U艺낵
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(U), U艺낵;Uグ
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AgX(), -
AgX(U), @ zCg Beam.wav
AgX(NeBJ), Glass.wav
RLX, -
seEbh, -
AG[, -
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U(ASX), -



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(U), U艺낵
(U), Uグ
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Ԃ(), U镐 EFFECT_FATE_Monohosizao.bmp 64
Ԃ(U), Clear;_
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              Saber.wav;_
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Ԃ(), a Slash.wav



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(U),  TKHM_SharpsAndFlats03.bmp
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r(U), @ zCg Whiz.wav
r(), Inori.wav
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pN[t[
^g̑, a EFFECT_FATE_Geiborugu.bmp 64
^g̑, h˕ EFFECT_FATE_Geiborugu.bmp 64
h̑(), ˂ EFFECT_FATE_Geiborugu.bmp 64;I[㏸ 
h̑(U), h
h̑(), h
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˂Ă̑(U), ł낵e EFFECT_FATE_Geiborugu.bmp 64 Swing.wav - 
˂Ă̑(), 



pMKbV
V̍(), `F[
V̍(U), 蓊 Weapon\EFFECT_Chain02.bmp Whiz.wav
V̍(NeBJ), ߔ Whip.wav
T(), ug̍hv.<color=white>u</color><small>(Q[gEIuEor)</small><color=white>v; a EFFECT_FATE_Monohosizao.bmp 64
T(), ug̍hv.<color=white>u</color><small>(Q[gEIuEor)</small><color=white>v;a EFFECT_FATE_Geiborugu.bmp 64
T(), ug̍hv.<color=white>u</color><small>(Q[gEIuEor)</small><color=white>v;U镐 EFFECT_FATE_Kaladbolg2.bmp
T(), ug̍hv.<color=white>u</color><small>(Q[gEIuEor)</small><color=white>v;U镐 EFFECT_FATE_Excalibur.bmp
T(), ug̍hv.<color=white>u</color><small>(Q[gEIuEor)</small><color=white>v;U镐 EFFECT_FATE_Caliburn.bmp
T(U), a
T(U), U艺낵
T(U), Uグ
T(U), Ȃ
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T(), Ȃ
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VnJ蓂̐(), U镐] EFFECT_FATE_AirTheEstrangedSword.bmp 32
VnJ蓂̐(U),  
VnJ蓂̐(),  
VnJ蓂̐<MAP>(), U镐] EFFECT_FATE_AirTheEstrangedSword.bmp 32
VnJ蓂̐<MAP>(U), l`or[  Storm.wav
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OA(), -
OA(U), Aa;Ȃ;eA EFFECT_FATE_Dark.bmp 32
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񑩂ꂽ̌(U), g ubN Transform.wav
񑩂ꂽ̌(), g ubN Inori.wav



pwNX()
W(U), U SHock(Low).wav
W(), _[W Explode.wav
r, œ
r(), 
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(U), Uグ
(U), U艺낵
(U), Ȃ
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e(Fate)
e(U), G ubN
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l(Fate)
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q{mY()
EE(), U镐 "Weapon\EFFECT_AfricanThrowingKnife01.bmp" 񓁗
EE, Aa
Z, ] "Weapon\EFFECT_AfricanThrowingKnife01.bmp"
Z(), a
b̂悤ȘA(), U镐 "Weapon\EFFECT_AfricanThrowingKnife01.bmp" 񓁗
b̂悤ȘA(U), U Roar.wav;a
b̂悤ȘA(), a
j~(󂯐܂), _~[ FightHit(1).wav 󂯐܂
U(V̉~), @퓬Aj_ό` FATE_EmiyaShirouU.bmp Glass.wav; bh Ώۃjbghc;S]h V̉~ Common\EFFECT_Shine(Red)04.bmp Glass.wav



o[bgtK}N~bc
Rrl[V, A
aP_̌(),  ;U镐 "Bullet\EFFECT_STG_Bullet(Black)02.bmp" 16
aP_̌(U), œ;e "Bullet\EFFECT_STG_Bullet(Black)02.bmp" 16 
aP_̌(), 
ołĐɗ(),  ;U镐 "Bullet\EFFECT_STG_Bullet(Black)02.bmp" 16
ołĐɗ(U), œ;e "EFFECT_Fate_FlagaLuck.bmp" 32 
ołĐɗ(), @퓬Aj_ђʌƂǂ



pA}
EE(), U镐 "Weapon\EFFECT_AfricanThrowingKnife01.bmp" 񓁗
EE, Aa
Z, ] "Weapon\EFFECT_AfricanThrowingKnife01.bmp"
Z(), a
b̂悤ȘA(), U镐 "Weapon\EFFECT_AfricanThrowingKnife01.bmp" 񓁗
b̂悤ȘA(U), U Roar.wav;a
b̂悤ȘA(), a
j~(󂯐܂), _~[ FightHit(1).wav 󂯐܂
